• 5v5 production
    5v5 statistics are amassed while both teams have five skaters on the ice. The key differentiator between 5v5 and even strength statistics is even strength includes all game states where the teams have the same amount of players on the ice (4v4, 3v3 etc.).
  • 5v5
    5v5 statistics are amassed while both teams have five skaters on the ice. The key differentiator between 5v5 and even strength statistics is even strength includes all game states where the teams have the same amount of players on the ice (4v4, 3v3 etc.).
  • A1
    The primary assist is awarded to the player of the same team who last touched the puck before the goal scorer.
  • A2
    The secondary assist goes to the player of the same team who touched the puck before the primary assister.
  • Adjusted Fenwick save %
    The difference between a goalie’s (or team’s) actual Fenwick save percentage and his expected Fenwick save percentage. The formula is dFSv% = FSv% - xFSv%.
  • Adjusted Fenwick shooting %
    The difference between a skater’s (or team’s) actual Fenwick shooting percentage and his expected Fenwick shooting percentage. The formula is dFSh% = FSh% - xFSh%.
  • Adjusted PDO
    The difference between a team’s actual PDO and their expected PDO. The formula is: dPDO = PDOxPDO. If a team has a positive dPDO, it means that their actual PDO is higher than their expected PDO, meaning that they are getting high shooting and/or save percentage than what should be expected given the quality of scoring chances involved.
  • Adjusted save %
    The difference between a goalie’s (or team’s) actual save percentage and his expected save percentage0. The formula is dSv% = Sv% - xSv%.
  • Adjusted shooting %
    The difference between a skater’s (or team’s) actual shooting percentage and his expected shooting percentage. The formula is dSh% = Sh% - xSh%.
  • CA
    The amount of shot attempts a team allows, including shots on goal, shots that miss the net (or hit the post) and blocked shots.
  • CA/60
    The amount of shot attempts a team allows per-60 minutes of play, including shots on goal, shots that miss the net (or hit the post) and blocked shots.
  • CF
    The amount of shot attempts a team takes, including shots on goal, shots that miss the net (or hit the post) and blocked shots.
  • CF.QOC
    The weighted average Corsi for percentage of the opponents that an individual faces over a specified period of time.
  • CF.QOT
    The weighted average Corsi for percentage of the teammates a player shares the ice with over a specified period of time.
  • CF/60
    The amount of shot attempts a team accumulates per-60 minutes of play, including shots on goal, shots that miss the net (or hit the post) and blocked shots.
  • CF%
    The percentage of all shot attempts that are taken by a team. This is the most common shot attempt-based metric used, and often when a fan or analyst simply refers to a team’s or player’s “Corsi,” they are in fact referencing the Corsi for percentage. The formula is CF% = CF/(CF+CA).
  • Corsi
    All shot attempts directed by a team at the opposing team’s net, including shots on goal, shots that miss the net (or hit the post) and blocked shots.
  • Corsi against
    The amount of shot attempts a team allows, including shots on goal, shots that miss the net (or hit the post) and blocked shots.
  • Corsi for %
    The percentage of all shot attempts that are taken by a team. This is the most common shot attempt-based metric used, and often when a fan or analyst simply refers to a team’s or player’s “Corsi,” they are in fact referencing the Corsi for percentage. The formula is CF% = CF/(CF+CA).
  • Corsi for
    The amount of shot attempts a team takes, including shots on goal, shots that miss the net (or hit the post) and blocked shots.
  • Corsi for per-60
    The amount of shot attempts a team accumulates per-60 minutes of play, including shots on goal, shots that miss the net (or hit the post) and blocked shots.
  • Corsi against per-60
    The amount of shot attempts a team allows per-60 minutes of play, including shots on goal, shots that miss the net (or hit the post) and blocked shots.
  • Corsi quality of competition
    The weighted average Corsi for percentage of the opponents that an individual faces over a specified period of time.
  • Corsi quality of teammates
    The weighted average Corsi for percentage of the teammates a player shares the ice with over a specified period of time.
  • Corsi save %
    The percentage of all shot attempts that are saved. By comparison, standard save percentage only counts shots on goal, so a goalie’s (or team’s) Corsi save percentage is always higher than his (or its) standard save percentage.
  • Corsi shooting %
    The percentage of all shot attempts that are goals. By comparison, standard shooting percentage only counts shots on goal, so a player’s (or team’s) Corsi shooting percentage is always lower than his standard shooting percentage.
  • CSh%
    The percentage of all shot attempts that are goals. By comparison, standard shooting percentage only counts shots on goal, so a player’s (or team’s) Corsi shooting percentage is always lower than his standard shooting percentage.
  • CSv%
    The percentage of all shot attempts that are saved. By comparison, standard save percentage only counts shots on goal, so a goalie’s (or team’s) Corsi save percentage is always higher than his (or its) standard save percentage.
  • Deployment
    How a player or line is being utilized by a coach. The key aspects of deployment analysis include time on ice, the quality of competition a player is asked to play against, the quality of teammates a player is asked to play with, and the zones the player typically plays in (offensive, neutral or defensive zone).
  • dFSh%
    The difference between a skater’s (or team’s) actual Fenwick shooting percentage and his expected Fenwick shooting percentage. The formula is dFSh% = FSh% - xFSh%.
  • dFSv%
    The difference between a goalie’s (or team’s) actual Fenwick save percentage and his expected Fenwick save percentage. The formula is dFSv% = FSv% - xFSv%.
  • dPDO
    The difference between a team’s actual PDO and their expected PDO. The formula is: dPDO = PDOxPDO. If a team has a positive dPDO, it means that their actual PDO is higher than their expected PDO, meaning that they are getting high shooting and/or save percentage than what should be expected given the quality of scoring chances involved.
  • dSh%
    The difference between a skater’s (or team’s) actual shooting percentage and his expected shooting percentage. The formula is dSh% = Sh% - xSh%.
  • dSv%
    The difference between a goalie’s (or team’s) actual save percentage and his expected save percentage0. The formula is dSv% = Sv% - xSv%.
  • Expected Fenwick save %
    The Fenwick save parentage that a goalie (or team) should have with a league average performance given the quality of chances faced. The formula for the stat is: expected Fenwick save percentage = 1 – expected goals against/Fenwick against.
  • Expected Fenwick shooting %
    The Fenwick shooting percentage (percentage of all unblocked shots that convert to goals) that a player or team would have shot if the opposing goalie performed at a league-average level, given the quality of scoring chances generated. The formula for the stat is: expected Fenwick shooting percentage = expected goals for/Fenwick for
  • Expected goals
    A model that considers both shot quantity and quality in order to provide a metric for how many goals a team (or player) should have scored, given the quality of scoring chances generated, if the opposing goalie played at a league-average level. Expected goals accomplishes this by weighting each unblocked shot attempt by a variety of shot attributes, with heavier weightings applied to shot characteristics with a higher chance of leading to a goal. The shot characteristics considered by expected goals include shot type, distance from the net, shot angle, whether a shot was a rebound or generated off the rush, and game state.
  • Expected goals against
    The amount of goals a team should have allowed with league-average goaltending, given the quality of scoring chances they allowed across a specified period of time.
  • Expected goals for
    The number of goals a team should have scored against league-average goaltending, given the quality of scoring chances they generated across a specified period of time (period, game, season etc.).
  • Expected goals for %
    The percentage of all expected goals accumulated by both teams that are generated by a specific team. The formula is xGF% = xGF/(xGF+xGA).
  • Expected goals for per-60
    The amount of expected goals a team accumulates per-60 minutes of play.
  • Expected goals against per-60
    The amount of expected goals a team allows per-60 minutes of play.
  • Expected PDO
    The sum of a team’s expected Fenwick shooting % and expected Fenwick save %, converted into whole numbers. If a team has a high expected PDO, that indicates that a team is either generating a lot of high quality scoring chances, or suppressing high quality scoring chances against (or both), and therefor they can be expected to have a higher PDO than your average team.
  • Expected save %
    The save percentage that a goalie (or team) should have with a league average performance given the quality of chances he faced.
  • FA
    The amount of unblocked shot attempts a team allows, including shots on goal and shots that miss the net (or hit the post).
  • FA/60
    The amount of unblocked shot attempts a team allows per-60 minutes of play, including shots on goal and shots that miss the net (or hit the post).
  • Fenwick
    All unblocked shot attempts directed by a team at the opposing team’s net, including shots on goal and shots that miss the net (or hit the post).
  • Fenwick against
    The amount of unblocked shot attempts a team allows, including shots on goal and shots that miss the net (or hit the post).
  • Fenwick for
    The amount of unblocked shot attempts a team takes, including shots on goal and shots that miss the net (or hit the post).
  • Fenwick for %
    The percentage of all unblocked shot attempts that are taken by a team. This is the most common Fenwick-based metric used, and often when a fan or analyst simply refers to a team’s or player’s “Fenwick,” they are in fact referencing their Fenwick for percentage. The formula is FF% = FF/(FF+FA).
  • Fenwick for per-60
    The amount of unblocked shot attempts a team accumulates per-60 minutes of play, including shots on goal and shots that miss the net (or hit the post).
  • Fenwick against per-60
    The amount of unblocked shot attempts a team allows per-60 minutes of play, including shots on goal and shots that miss the net (or hit the post).
  • Fenwick quality of competition
    The weighted average Fenwick for percentage of the opponents that an individual faces over a specified period of time.
  • Fenwick quality of teammates
    The weighted average Fenwick for percentage of the teammates a player shares the ice with over a specified period of time.
  • Fenwick save %
    The percentage of all unblocked shot attempts that are saved. By comparison, standard save percentage only counts shots on goal, so a goalie’s (or team’s) Fenwick save percentage is always higher than his (or its) standard save percentage.
  • Fenwick shooting %
    The percentage of all unblocked shot attempts that are goals. By comparison, standard shooting percentage only counts shots on goal, so a player’s (or team’s) Fenwick shooting percentage is always lower than his (or its) standard shooting percentage.
  • FF
    The amount of unblocked shot attempts a team takes, including shots on goal and shots that miss the net (or hit the post).
  • FF.QOC
    The weighted average Fenwick for percentage of the opponents that an individual faces over a specified period of time.
  • FF.QOT
    The weighted average Fenwick for percentage of the teammates a player shares the ice with over a specified period of time.
  • FF/60
    The amount of unblocked shot attempts a team accumulates per-60 minutes of play, including shots on goal and shots that miss the net (or hit the post).
  • FF%
    The percentage of all unblocked shot attempts that are taken by a team. This is the most common Fenwick-based metric used, and often when a fan or analyst simply refers to a team’s or player’s “Fenwick,” they are in fact referencing their Fenwick for percentage. The formula is FF% = FF/(FF+FA).
  • FSh%
    The percentage of all unblocked shot attempts that are goals. By comparison, standard shooting percentage only counts shots on goal, so a player’s (or team’s) Fenwick shooting percentage is always lower than his (or its) standard shooting percentage.
  • FSv%
    The percentage of all unblocked shot attempts that are saved. By comparison, standard save percentage only counts shots on goal, so a goalie’s (or team’s) Fenwick save percentage is always higher than his (or its) standard save percentage.
  • Game Score
    Game Score is a catch-all statistic that quantifies the total value of a player’s productivity from a single game. Game Score incorporates all of the following stats in an attempt to quantify the overall performance of a player: goals, primary assists, secondary assists, shots on goal, blocked shots, penalty differential, faceoffs, 5v5 Corsi differential and 5v5 goal differential. There is also a goalie version of Game Score that considers goals against and saves.
  • GAR
    Stands for Goals Above Replacement and is one popularized model for a catch-all statistic to evaluate hockey player performance. What GAR does at its core, is takes the wins above replacement stat (WAR), and converts it to goals above replacement, with the methodology being that scoring a goal is the ultimate goal of any play in hockey.
  • Goals saved above average
    This is a cumulative stat that represents the number of goals allowed by a goaltender compared to the number of goals that would have been allowed by a league average goalie.
  • Goals saved above average per-30
    This is a rate version of GSAA, and tells us how many goals saved above average a goalie has per every 30 shots he has faced.
  • Goals saved above average per-60
    This is a rate version of GSAA, and tells us how many goals saved above average a goalie has per-60 minutes of 5v5 play.
  • GS
    Game Score is a catch-all statistic that quantifies the total value of a player’s productivity from a single game. Game Score incorporates all of the following stats in an attempt to quantify the overall performance of a player: goals, primary assists, secondary assists, shots on goal, blocked shots, penalty differential, faceoffs, 5v5 Corsi differential and 5v5 goal differential. There is also a goalie version of Game Score that considers goals against and saves.
  • GSAA
    This is a cumulative stat that represents the number of goals allowed by a goaltender compared to the number of goals that would have been allowed by a league average goalie.
  • GSAA/30
    This is a rate version of GSAA, and tells us how many goals saved above average a goalie has per every 30 shots he has faced.
  • GSAA/60
    This is a rate version of GSAA, and tells us how many goals saved above average a goalie has per-60 minutes of 5v5 play.
  • High danger shots
    Shots with a Fenwick shooting percentage of 9% or greater.
  • iCF
    The amount of shot attempts an individual player takes himself, including shots on goal, shots that miss the net (or hit the post) and blocked shots.
  • iFF
    The amount of unblocked shot attempts an individual player takes himself, including shots on goal and shots that miss the net (or hit the post).
  • Individual Corsi for
    The amount of shot attempts an individual player takes himself, including shots on goal, shots that miss the net (or hit the post) and blocked shots.
  • Individual expected goals for
    The amount of expected goals an individual player generates himself.
  • Individual Fenwick for
    The amount of unblocked shot attempts an individual player takes himself, including shots on goal and shots that miss the net (or hit the post).
  • ixGF
    The amount of expected goals an individual player generates himself.
  • K Rating
    This is a comprehensive model that, similar to the catch-all statistics provided above, accounts for a variety of individual components that are each “optimally accounted for.” However, K Rating is a team-level statistic that attempts to gauge the overall quality of a team with one metric. Think of K Rating as the team-level version of WAR.
  • Low danger shots
    Shots with a Fenwick shooting percentage (shooting percentage on all unblocked shot attempts) of less than 3%.
  • Medium danger shots
    Shots with a Fenwick shooting percentage of equal to or greater than 3% and less than 9%.
  • P1
    Goals plus primary assists. Another way to look at this is primary points are total points minus secondary assists.
  • PDO
    The sum of a team’s shooting % and their save %, converted into whole numbers. PDO is considered a measurement of luck, and in theory, if a team has a high PDO, that means they are getting an abnormally high shooting or save % (or both), and in most cases over large sample sizes, this is unsustainable and you can expect it to eventually regress to the mean.
  • Predictive ability
    The correlation that a stat has to the future success of a team or player.
  • Primary assist
    The primary assist is awarded to the player of the same team who last touched the puck before the goal scorer.
  • Primary points
    Goals plus primary assists. Another way to look at this is primary points are total points minus secondary assists.
  • QoC
    The quality of players on the opposing team that a skater is on the ice at the same time with.
  • QoT
    The quality of players on their own team that a skater is on the ice at the same time with.
  • Quality of competition
    The quality of players on the opposing team that a skater is on the ice at the same time with.
  • Quality of teammates
    The quality of players on their own team that a skater is on the ice at the same time with.
  • Rate statistics
    Also referred to as per-60 minute or per-hour statistics, rate statistics are a player’s or team’s statistics per-60 minutes of play.
  • Relative Corsi for %
    The difference between a team's Corsi when a player is on and off the ice.
  • Relative expected goals for %
    The difference between a team's expected goal differential when a player is on and off the ice.
  • Relative Fenwick for %
    The difference between a team's Fenwick when a player is on and off the ice.
  • Team Relative statistics
    Relative statistics, such as relative Corsi, illustrate the difference between a team’s performance when a certain player is on the ice compared to when he is off.
  • RelCF%
    The difference between a team's Corsi when a player is on and off the ice.
  • RelFF%
    The difference between a team's Fenwick when a player is on and off the ice.
  • RelxGF%
    The difference between a team's expected goal differential when a player is on and off the ice.
  • Score adjusted
    Score adjusted statistics are those that are weighted in accordance to the game score in order to account for the fact that at various game states (e.g. a team is winning/losing) teams will be playing differently.
  • Secondary assist
    The secondary assist goes to the player of the same team who touched the puck before the primary assister.
  • Teammate Relative Statistics
    Teammate relative statistics (abbreviated Rel TM) go a step beyond team relative metrics and attempts to further isolate a player’s performance by benchmarking his numbers against all of his individual teammates, instead of against his entire team in aggregate. Teammate relative statistics accomplish this by combining principles used in calculating team relative statistics and WOWY analysis.
  • WAR
    Stands for Wins Above Replacement (just like baseball) and is one popularized model for a catch-all statistic to evaluate hockey player performance. WAR is only a player-level statistic, and it aims to quantify the total value a player brings to the team by accounting for a myriad of individual components.
  • WOWY
    WOWY (With or Without You) analysis attempts to help us understand how specific players impact one another on the ice. In essence, WOWY analysis looks at pairs of players and examines how they perform together versus apart. The key difference between WOWY analysis and relative statistics is that WOWY analysis examines the impact that one specific player has on another, while relative statistics attempt to illuminate how the entire team does with a specific player on the ice compared to when he is off the ice.
  • wPAR
    Stands for Weighted Points About Replacement and is one popularized model for a catch-all statistic to evaluate hockey player performance. It follows a similar construct to WAR and GAR, albeit with slightly different components and weights to make it unique.
  • xFSh%
    The Fenwick shooting percentage (percentage of all unblocked shots that convert to goals) that a player or team would have shot if the opposing goalie performed at a league-average level, given the quality of scoring chances generated. The formula for the stat is: expected Fenwick shooting percentage = expected goals for/Fenwick for
  • xFSv%
    The Fenwick save parentage that a goalie (or team) should have with a league average performance given the quality of chances faced. The formula for the stat is: expected Fenwick save percentage = 1 – expected goals against/Fenwick against.
  • xGA
    The amount of goals a team should have allowed with league-average goaltending, given the quality of scoring chances they allowed across a specified period of time.
  • xGA/60
    The amount of expected goals a team allows per-60 minutes of play.
  • xGF
    The number of goals a team should have scored against league-average goaltending, given the quality of scoring chances they generated across a specified period of time (period, game, season etc.).
  • xGF/60
    The amount of expected goals a team accumulates per-60 minutes of play.
  • xGF%
    The percentage of all expected goals accumulated by both teams that are generated by a specific team. The formula is xGF% = xGF/(xGF+xGA).
  • xPDO
    The sum of a team’s expected Fenwick shooting % and expected Fenwick save %, converted into whole numbers. If a team has a high expected PDO, that indicates that a team is either generating a lot of high quality scoring chances, or suppressing high quality scoring chances against (or both), and therefor they can be expected to have a higher PDO than your average team.
  • xSv%
    The save percentage that a goalie (or team) should have with a league average performance given the quality of chances he faced.
  • Zone starts
    Any time a player is on the ice for a faceoff. Zone starts are used to measure the number (or percentage) of times a player starts in the offensive, neutral or defensive zone.